Graviteam Tactics: Operation Star. Update May 2014 (include all changes from previous updates) ------------------------------------ 1. INSTALL ------------------------------------ 1) Install game core update 5.81 (if not installed) for this run gtos_cu_581c1_eng.exe. 2) In the window that appears, click "Install" button and select update file which will been downloaded. 3) Wait for the installation (click Ok to automatically uninstall previous update). 4) Click "Save and Play" button. WARNING! After installing the patch: - will be done automatically adjusts the video settings - will be removed savegames that created during tactical battle ------------------------------------ 2. CHANGE LOG ------------------------------------ --- May 2014 --- 1) The algorithm for squad placement for AI in ambush mode was changed. 2) Added restriction on the minimum distance for the crews leaving vehicles. 3) The level of command is not reduced if all units can't execute the order. 4) Adjusted ammunition layout for T-34 and OT-34 tanks. 5) Fixed a bug with the display for accum damage in statistics. 6) A BS-41 bullets added in all ATR team's ammo crates (under the threat of a tank attack). 7) Several checks for algorithm of calculating the weights of squares to determine victory/lose in tactical combat. --- December 2013 --- 1) Fix the roster of the Red Army scouts on captured APCs. 2) Fixed some errors in the English and Russian locales. 3) Reconfigured the chassis of the T-70. 4) Removed thermal tracks from "invisible tanks" in IR binoculars. 5) Snow render is changed in IR binoculars. 6) Adjusted visibility from tanks. 7) Fixed a rare bug with teleportation of soldiers in 0,0 position after HE projectile hits a truck or APC. 8) Fixed some small bugs with movement in formation. 9) In automatic game speed mode, the increase speed control button increases speed up to the maximum. 10) Adjusted suspension settings for Opel Blitz truck. 11) Indication of view area automatically adjusts when turn the unit. 12) Fixed a bug causing the game crash when displaying a large variety of weapons for squad. 13) Added delay for ammo clip replace for infantry weapons. 14) LOF start point for soldiers is changed. --- August 2013 --- 1) Fixed a bug with duplicate hotkeys. 2) Added ability to shooting prone and kneeling for RPGs. 3) Fixed a bug with incorrect animations when placing soldiers in APCs in placement phase. 4) Fixed a bug with wrong destination of an info message. 5) Fixed a bug with the appearance of light stripes on the borders of 2x2 km squares. 6) Fixed a bug with incorrect positioning of bridges and carriages in vehicles in placement phase. 7) Changed the range of feedforward by firing smoke ammunition. 8) Added PPD-40 SMG. 9) Added Howitzer M-30. 10) Fixed a bug with the hanging in the air for the charged shell, after the weapon is take up. 11) Fixed muzzle velocity for a number of pistols and SMGs. 12) In a quick battle added tank platoons with the "early" types of pz II, III, IV tanks and T-34 tank. 13) Added new German offmap artillery: sK.18, lg.Mrs.18, NbW.41 and sWG.41. 14) For ULNB airplane damage model is set up, and it can be shot down by small arms or fighters fire. 15) Added detailed armor maps for vehicles: T-34 mod. 1941, T-60, PzIII J, Pz II F/C, PzIV F1/2. 16) Fixed a bug in the operation editor, lead to improper platoon remove. 17) Added for the soldiers the mechanism of change weapons and ammunition, depending on the type of enemy, and the expected year and month. --- March 2013 --- 1) Fixed crash when pressing ESC while loading district maps in operation. 2) The algorithm of broken tracks is improved. 3) Weapons overheating algorithm is adjusted. 4) Differentiation and locks for paths on operational map is introduced. 5) Principle of editing paths in operation editor is improved. 6) The ability to import a database description for operation from other operation is added. 7) Fixed a bug with the repair in the abandoned vehicles (crew members now leave repair). 8) Added a separate button for the ambush. At this command the infantry and gun crews will be lie, vehicle crews will be close a hatches. 9) Removed the option for buttoned state for vehicles. 10) Now you can set the "level" of defensive structures in a quick battle. 11) Added the ability to set placement in defense without digging trenches. 12) Fixed a bug with the canceling of serial orders in battle. 13) Adjusted indication and view modes for serial orders in battle. 14) Added button for automatic platoon placement. 15) Added separate command teams for different types of troops. 16) Added the support units in a quick battle. 17) Added a separation for radio stations by type and his type indication. 18) Fixed a bug with icons remain after disable (and enable) the mini-map. 19) Added the indication for the radio/voice/wire communications in battle. 20) Button for platoons table in operational phase is changed from F1 to F3. 21) Added an antenna on KV-1S and KV-8S tanks. 22) Added an option for icon types on operational map (option 4.20). 23) The algorithm for ammunition and fuel replenish is cahnged, added indication for supply level on map. 24) Command radii is removed. 25) Company and battalion commanders are added in a quick battle. 26) During the retreat without a combat (in operational phase) platoon loses morale. 27) Added the fire platoon commanders in artillery batteries. 28) Staff for the troops in quick battle has been modified and expanded. 29) Added a group of messages for breaking and restoring wired connection. 30) Adjusted an algorithm offers ceasefire from AI (removed immediately cancel after offer). 31) Added target designation by flares. 32) Added a button to apply the last selected filter for soldiers or vehicles. 33) Staff for the troops in operations has been modified and adjusted. 34) Squad parameters panel is changed. 35) Rotate order is moved to squad panel. 36) Added a separate button for reverse move. 37) Added indication for suppressed squads in 3D and on the map. 38) The "quick" orders adaptively vary depending on the number of troops who are given the order. 39) Added a button on the orders panel, which allows to transfer troops under the control of AI. 40) Put a penalty at the start of the operation if allied troops is transfer under the players control. 41) Added automatic movement for signalers to laying wire communication. 42) Added restriction for valid orders, depending on the level of command. 43) Added indication and options for valid orders. 44) Removed the outline of the selected units if individual icons is displayed. 45) Added a separate option for block of squads exchange in the operational phase (by default is enabled). 46) Added tank Pz I ausf. F and a platoon of this tanks in a quick battle. 47) Tankers do not close the hatches and do not climb into the tank if detecting enemy. 48) Added icons in Wehrmacht style on operational map. 49) Fixed a bug with the wrong choice of the level of detail for grass when you attach the camera to an unit. 50) Corrected the appearance for contact signs. 51) Added full automatical firing on external target designation. 52) When the defence "flag" is set during placement mode, changed the principle of defence points selecting. 53) The base color for summer camouflage on some vehicles of Red Army is changed. 54) Visual look of vehicles is changed due to humidity level. 55) Added Red Army's icons for operational map. 56) Fixed a bug with incorrect display of sides color in Quick battle editor due to change side. 57) Fixed a bug with black squares on an operations map. 58) Added Dunkelgelb 1943 color scheme for Pz III ausf. N tank. 59) For external target designation spot time and target direction will be transmitted. 60) Added ability to set delay for order execution until some time (right click on the "Stop" order). 61) Vehiles and squads that left without user control automatically returns to the commander. 62) Added ammo reallocation for guns and mortars at the end of the battle. 63) Slight adjustments for opponents AI. 64) Changed some icons of the squad and vehicle information. 65) Fixed disappearance of the sounds for rolled guns. 66) Added a color scheme selection for the map marks on operational and tactical phases. 67) Added NATO icons for operational map. 68) Fixed bug with unit dragging on the map in deploy phase. 69) Added an option for showing an alphanumeric platoon's codes on the map. 70) Added the wire-reel model for signalman's in the battle. 71) Added muzzle velocity dependence from the temperature. 72) Sounds for Pz III and Pz VI tanks engines and Marder SPGs based on the Pz 38(t) tank caterpillars are changed. 73) Added Soviet Army icons for operational map. 74) Display on the map ally AI plans and their changes during the battle is added. 75) Some shot sounds are corrected. 76) Added some armor piercing ammunition to the penetration diagrams. 77) Added detailed description for the orders delay and for player's command level into the built-in help system. 78) Built-in help system is adjusted and improved. 79) Added an option to select the speakers layout. 80) Fixed a bug with the inability to lock resupply on infantry squads. 81) Adjusted combustion at different soils after exploding shells and bombs. 82) A crew members from the destroyed vehicles can be used to supplement other squads or crews in the platoon. 83) Area of sight is not canceled when choosing a new unit and when it dragging. 84) For platoon's arrangement and rotation with respect to one squad/vehicle will be used its (unit's) direction. 85) Fuel will be leak when vehicle will burned and it's level will appear on the squad's panel. 86) Fixed a bug when displaying the description of the score's calculation criteria for operation. 87) Algorithm's for hit and kill soldiers inside vehicles will be improved. 88) Increased error for targeting when shooting at night or evening time. 89) Added portable radio for German radio squads (in quick battle states). 90) Changed the display units for refueling and ammo replenishing costs (from % to conventional ammo and fuel). 91) Fixed game crashes on some configurations after the end of battle. 92) Improved algorithm for mapping the signal and lighting aids, they divided on day and night types. 93) Fixed hangs in some cases when battle in the operation is loading. 94) The algorithm of selecting units in the platoon at the start of the operation and at the change of broken squads (for AI). 95) The error of targeting at shooting throught a broken sights is reduced. 96) Fixed bug with incorrect update for highlighting platoons that engaged in combat when the rapid movement of the cursor from one battle point to another. 97) The recognition speed of the enemies for open located soldiers (not in vehicles) is increased. 98) The base point for the calculation of the platoons that are involved in combat is shifted towards the attacker. 99) English text for ingame helper is improved. 100) Fixed various minor bugs. 101) Fixed bug with fire-tails on C-5 rockets. 102) Fixed a bug with the ability to set the shelling range outside the active area of the battle. 103) Fixed a bug with the spontaneous changes of squad places in deploy phase in some cases. 104) Changed the keyboard shortcut to activate the message bar. 105) Fixed a bug with the detonation of munitions and the subsequent ignition of the ZU-23-2 crew. 106) Fixed inability to continue operation, in some cases. 107) Fixed a bug with the wrong reaction to a report on the establish and drop of wire communication. 108) Fixed a bug with the lack of a battery commander in the German SPGs platoons. 109) Slightly adjusted description format for the addons. 110) The speed of squads placement before battle is increased. 111) Fixed a bug with the resupply of ammunition for offmap artillery. 112) Fixed a bug with the level of expenditure of ammunition at which recharge is begins. 113) Alghoritm to build command net before tactical battle is changed. "c4" 114) Fixed incorrect headgear placing for the RPG soldiers in the new DLC. 115) Fixed a bug with the additional soldier in Panzergrenadier commander squads. 116) Added an armor maps for a new plants (poplar, corn and reeds). 117) Fixed bug that leads to problems with savegames in the tactical battle. 118) Fixed bug with wrong platoon color in the quick battle editor, when changing sides. 119) Fixed bug with incorrect modifier settings after loading the savegame. "d1" 120) Reconfigured the gears in the BA-64 armored car. 121) Reduced tiring for soldiers when moving on slopes. 122) New types of soils for future DLCs. 123) Small changes in the sounds processing. 124) Screws in aircraft and helicopters are not lost in the distance. 125) Adjusted algorithm for targets selection and firing for helicopters. 126) Changed the view for the charged grenades and grenade launchers. 127) Planes and helicopters fly away if ammunition was less than ~10%. 128) Fixed a bug with protruding of dead pilots through the "skin" of the aircraft. 129) Added new commands to the AI on the operational phase. 130) Adjusted parameters of weapons overheating. --- August 2012 --- 1) Fixed bug with displaying wrong helper page after loading a savegame. 2) A little bit changes in the speed and the nature of the movement for platoons on the operational phase. 3) The new format for patches and updates, installed directly from archive and not requiring a pre-extraction. 4) Enabled option 6.12 leads to a reduction of tactical interface, not just icons. 5) While paused, still showing the game time. 6) The apparent target are shown for all selected units (rather than one as before). 7) Highlight for the selected units and squads updated without delay. 8) Trench marks left over from previous battles are applied to the map during placement mode. 9) Added option for ultrahigh grass cover in the game settings. 10) The "simple shaders" option, turns on the PS 2.0 mode - recommended to enable on low-end and mobile graphics cards. 11) The algorithm of shadows rendering in the tactical battle is changed. 12) Added a grouping of units in the list of reserves. 13) Platoons disabled in combat can retreat to neutral territory (in this case, they do not disabled). 14) Added indication of the ability for infantry units and vehicles to capture territory. 15) Added the ability to distribute ammunition and fuel within the platoon. 16) Added ability to disband squads in quick battle. 17) Added tracks in grass from tanks and vehicles. 18) The visualization for selected units is changed. 19) Added indication for squad control by the commander. 20) The ability to change the size of the mini-map. 21) Added pistols and animations for it. 22) Changed and corrected some animations. 23) Some special effects is corrected. 24) Adjusted form of the trenches for infantry. 25) Increased the crew for some guns. 26) Added the 7.62 mm armor-piercing bullet B-32. 27) Added a mod stencil from Krabb. 28) Added weapons overheating and accounting interchangeable barrels and cooling type. 29) Added indicator of the presence and operability for the radio. 30) Fixed bug with "silent" repairing tracks. 31) Reduced the volume for pistol shot. 32) Fixed a bug with wrong mini-map size when set the large size in the settings. 33) Fixed a bug with empty message panel after savegame loading. 34) Fixed a bug with the "braking" a column formation by weary soldiers. 35) The algorithm of the calculation of fatigue and rest soldiers is changed. 36) Added surface rounding for the fumes and dust. 37) Change the density for the some special effects. 38) Fixed a bug with the "quick turn" of the head after the head mechanisms is damaged. 39) Added a faster shaders for dust and smoke in the simple shaders mode. 40) Adjusted algorithm for throwing grenades at a short distance. 41) Adjusted form for fumes from the fires. 42) Fixed a bug with the size of craters for some types of ammunition. 43) Added a smoke shell that gives a black smoke. 44) Added indication of the direction and strength for the wind in combat mode. 45) Adjusted algorithm of target detection and recognition. 46) Removed confirmation dialog to restart updater during the installation of the patch. 47) Added ZIP extension in patch selection dialog. 48) Fixed bug with animation for soldiers planted over armored vehicles. 49) Fixed incorrect display of the materials in thermal-camera mode for the summer season. --- May 2012 --- 1) Added shielding for AI view from dust, shots, explosions and vehicle movement tails. 2) Accuracy of fire added to statistics. 3) Added setting for thinning of dust and smoke (2.24). 4) Added a detailed grass cover. 5) Display time when an important event is occurred (during battle). 6) Fixed a bug with the absence of arrows in the briefngs description. 7) Heavy infantry weapons abandoned automatically if enemy is approaching and lack of ammunition. 8) Added new uniforms and states for the 1st Czech battalion in a quick battle. 9) Algorithm for selecting a weapon type and ammunition according to the target is corrected. 10) Fixed ammunition for machine guns in M3A1 "Stuart" tank. 11) When the quick movement modifier is set - infantry left a vehicles only at a higher level of fire. 12) Changed trenches for the MGs. 13) Manual for operation editor is improved. 14) Changed the default operation layout which is created by an editor. 15) Operation editor interface is adjusted. 16) The descriprion format of the operations and platoons is changed. 17) Small changes in the operational phase graphics. 18) Improved output format for afterbattle statistics. 19) Reconfigure some parameters of the vehicles. 20) Improved algorithm for airstrikes. 21) Improved algorithm of the heavy infantry weapon actions. 22) Fixed bug with the initial location of the projectile when it is leaving the barrel. 23) Fixed bug with incorrect point for the LOS during the transfer a heavy infantry guns. 24) Adjusted visualization of smoke grenades shooting. 25) Some SFXs are changed. 26) Added soil alignment during the installation of infantry weapons. 27) Introduced heavy ATRs PzB.41 in two mods. 28) Reconfigured water and ice rendering. 29) Changed the look and logic of the work for orders and modifiers tab in tactical combat. 30) Added a separate button for vehicle rotation order and new movement modifier. 31) Changed the look and logic of the work for some cursors. 32) Added new commands to the interface of the initial squad placement. 33) Added a new snowy season for Taranovka district and future DLC's. 34) Added ability to set the fire arc so that the vehicle is not rotated by hull. Right click at the fire arc button when the fire arc is not set. 35) Changed the display of certain parameters in the squad panel. 36) Changed shadows rendering method in enciclopedia. 37) Added blasting charges for field engineers. 38) Some small improvements and changes. 39) Added a side observation device for the T-26 tank driver. 40) Adjusted operation selection menu. 41) Changed helper in the operational and tactical phases. 42) Added a separate savegame (tactical) for a quick battle. 43) Apply the settings button is highlighted in red if the apply will delete the tactical savegames. --- February 2012 --- 1) Fixed bug with disappearing tracks and particles with a strong deceleration of the game speed. 2) Indication of individual soldiers and vehicles for the Allies now is in orange color. 3) Changes in the operation of Taranovka - supply comes earlier. 4) Added sensitivity adjustment for camera speed and rotation. 5) Fixed an issue with tactical battles taking place in the absence of an one side. 6) Added setting to off the acceleration of an external camera. 7) Increased ammunition for German machine-gunners. 8) Fixed a bug with the labels that apply in center of the screen when closed fast selection tab. 9) Fixed some achievements. 10) Fixed bug with volume control groups. 11) Fixed a bug with a message when platoons personnel are replenished by conscripts. 12) Changed the default keyboard layout and corrected its description. 13) In the encyclopedia adds the ability to remove pillars for vehicles that has wheeled and tracked movement modes. 14) Added ability to use pillars consisting from different parts (for BT, T-34 and KV tanks). 15) Adjusted deviation for some ammunition. 16) Added a sergeant in the motorized infantry squads. 17) When enable 5.1 option enemy are shown markers above the enemy units. 18) Fixed a bug with penetration one vehicles to another in some cases. 19) Fixed bug with incorrect placement of the heavy weapons crews when ride on the vehicle. 20) Corrected logic of retreat order in the operational phase. 21) In the selection tab marked squads and platoons with artillery and air spotters. 22) In the selection tab marked by color platoons with the same company. 23) Improved algorithm for targets search for armored vehicles. 24) Added fire to infantry and airplanes and buttoned orders to orders panel. 25) Added indication of the platoons parameters in the tooltip in the operational phase. 26) Changed the politically correct form of the German flag. 27) Added ability to select groups of units that was given to a joint order, right-click on the unit from the group or its icon. 28) Added the ability to find the nearest spotter, right-clicking on the map or landscape button while holding Ctrl. 29) Added display of a orders sequence for the selected squad or group of units. 30) Adjusted crews for 50 mm mortars and DhSK machine gun, as well as the number of handheld ammo. 31) Fixed ammunition crates for Sdkfz250/10, Sdkfz251/10. 32) Changed the number of aircraft in the IL-2 and FW-190 flights. 33) Added the display of the command hierarchy on operational map. 34) Fixed bug with display of the stock of ammunition and fuel in depots. 35) Added reaction and new message if the crew loss out of combat state, which lead to the impossibility to continue battle. 36) Fixed bug with updating the squads states on the quick selection tab. 37) Status of heavy weapons in squads on the quick selection tab is now showed. 38) Status of platoon state on the quick selection tab is now showed. 39) Adjusted algorithm of the aircraft attack. 40) Adjusted algorithm of the shooting for off-map guns. 41) Changed the number of cartridges for Red Army's submachine gunners. 42) Added limit to the number of airspotters in one platoon. 43) The sound of falling bombs is a little quieter. 44) Corrected the appearance of squads icons. 45) Reduced the number of aircrafts and off-map artillery, and changed the time of arrival for reserves in the operations of Wehrmacht. 46) The format of the output information about the squad ammunition and weapons is changed. 47) Format of the command and tactical information is taken three point: none, short, complete. 48) Changed the names of some ammunition. 49) Fixed bug with wrong display of immobilized vehicles or guns under deployment phase. 50) Fixed bug with leaving the tank without opening the hatches in some cases. 51) Added an indication of the possibility to continue the quick battle (from savegame) to the main menu. 52) Fixed Pz-IV ausf.G tank and ZIS-3 gun. 53) Added Pz-IF ausf.G early, Pz-IV ausf. F and Pz-IV ausf. F/2 tanks. --- December 2011 --- 1) Haystack does not disappear when camera is moves. 2) Adjusted parameters and the nature of fatigue soldiers. 3) Added the battalion level of the hierarchy in the platoons table (in operation). 4) Added the ability in the operation for several platoons to occupy one cell. 5) Operation editor is changes. 6) Added new platoons symbols to the operational map. 7) Expanded system of commanders ranks. 8) Completely redesigned the operational phase of the game, added a display: -changes of platton params; -supply lines; -events and achieved score; -platoons in tactical battle; -indication of trenches type; -opportunity to attack and platoons exchange. 9) Added the ability to move the platoon in reserve (on the perimeter of the operational area). 10) Added the ability to shift the operational map by hold mouse wheel and WSAD buttons. 11) The algorithm of the motion of the disabled platoons is changed. 12) Increased up to ~ 2.5 times the maximum number of platoons involved in the quick battle. 13) Removed bug with duplicate platoon in combat during a quick battle. 14) Setting for allied control is disabled by default. 15) Added setting for platoons limits that involved in battle by the radius and attack vector. 16) Added indication of exceeding the number of platoons in quick battle over the capabilities of the players PC. 17) Added the ability (setting 4.19) to set the help level. 18) Added indication of the AI type of action on a operational map: attack, recon or retreat. 19) Changed interface for quick squads selection in tactical battle. 20) Fixed an issue with the lack of ammo for some soldiers. 21) Added the ability to smooth acceleration and deceleration speed of the game in the tactical battle. 22) Ranges for spotters are drawn separately from the command ranges and other tactical information. 23) Corrected a bug with the pressure tank shell-shocked soldiers. 24) Adjusted algorithm of victory / defeat after the battle. 25) Several statistics are expanded after the fight (added clarification on the calculation of wins / losses). 26) The maximum acceleration of the game increased from 4 to 6 times. 27) Reworked all operations of the main game (added troops, changed their location, etc). 28) Fixed bug with duplicate entries in the weapons enciclopedia with set patch. 29) Added a reference to an encyclopedia. 30) Added a tank gun 5 cm KwK 38/L42. 31) Added texture for summer soldiers (from NIGHT_POSTMAN): - The soldiers and commanders of Red Army rifle divisions; - Soviet tankers and tank commander; - German tankers and gunners. 32) Hot keys works with disabled interface. 33) Added tanks Pz-III ausf J (kz) and Pz-III ausf J (lg). 34) Refined model of the tank Pz-III ausf L. 35) Updated user guide for the operations editor. 36) Added the indication of damages during the battle. 37) Improved damage system for gearbox. --- November 2011 --- 1) Adjusted the process of moving vehicles in the woods. 2) The algorithm what handles appear squads and units is changed. 3) Changes in some skymaps. 4) Added dependence of fatigue of the soldiers moved on the ground what taking into account a soils and weather conditions. 5) Changed some units sprites in tactical battle. 6) Reduced rate of fire for T-70M tank gun. 7) Added models and textures of summer soldiers (for future micro-addons). 8) Added models and textures of the landscape for the summer season (for future micro-addons). 9) Adjusted staffing for some units in a quick battle. 10) Changed the composition of forces in operations. 11) Adjusted settings for towed guns. 12) Added improved texture set for winter soldiers of the Red Army and Wermacht. 13) Fixed initial placement algorithm for soldiers in the one square. 14) Fixed bug with setting up the shield for gun leFH.18. 15) Fixed bugs in Sdkfz250 APCs and ZIS-3 gun. 16) Added armor flaps opening on the commander's cupola for tanks: KV-1C KV-8S, Pz-IIIL/N/fl, Pz-IVG. 17) Fixed a bug with the creation of a new project in the operation's editor. And many other minor fixes and adjustments.